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leon --services mobile-apps

an app on the store, not stuck in development

most app projects die between the idea and the store. agencies quote six figures; freelancer marketplaces hand you code that never passes apple's review.

i've taken my own app through app store review solo — design, code, backend, subscriptions, the review process, and the appeal when review got it wrong. that whole path is what you're buying.

starting at $4,500 · written fixed quote before any work starts · based in california, working with businesses across the u.s.

sounds familiar?

  • you have an app idea and no technical team
  • your customers keep asking 'do you have an app?'
  • you got an agency quote with too many zeros
  • someone built you an app that never made it to the store
  • you need the backend, accounts and payments — not just screens

what i build for this

  • ios and android from one codebase where that's the right call
  • the backend, accounts, notifications and payments behind it
  • app store and play submission handled, including review problems
  • subscriptions and in-app purchases wired correctly
  • you own the developer accounts and the code from day one

proof, not promises

curio — live on the app store

a consumer ios app built solo end to end: react/typescript, capacitor, express, postgres, storekit subscriptions, ai content in four languages.

see everything that's running →

questions people ask first

what does an app cost?

full builds start at $4,500. a simple internal app costs less than a consumer app with accounts, payments and push. you get a fixed written quote first — the number doesn't move after.

ios first or both?

usually both from one codebase. if your customers are heavily iphone (common for consumer) or android (common for field crews), we start there.

who owns the app?

you. the developer accounts, the store listing, the code and the backend are all in your name.

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